Hyperquake and OFFF Cincinnati

November 8th, 2011 by Adam Daniel

Those who were able to attend OFFF Cincinnati’s Thursday night kickoff on Oct 27th heard Colin talk about how and why Hyperquake got involved with the Contemporary Arts Center and OFFF. If you would like to read more of Colin’s comments, check out the Cincinnati.com article “OFFF Cincinnati : the back story.” After Colin, I spoke a little about what we did and some of the thought behind it. I’m sure I forgot to mention a few things and maybe some of you weren’t able to attend, so here’s a recap. (more…)

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OFFF Collaboration Project app

October 13th, 2011 by LeAnne Wagner

The OFFF Collaboration Project is an experimental art installation that Hyperquake is working on for the OFFF Cincinnati event. It’s pretty simple. We created an iPhone and Android (launching soon) app that sends users photo prompts, or tasks, in the weeks leading up to the OFFF Festival. The task may be as simple as “Find a letter ‘F’” to more interpretive tasks like “Happy”. The images collected by the app will be compiled into large animated murals which will be projected on the walls in the lobby at the Cincinnati Contemporary Arts Center during the OFFF Festival. The murals will be a mix of participant collections, stories and composed pieces. Any app users that complete all the tasks by Friday, October 28th will be rewarded with a limited edition OFFF Cincinnati screen printed poster, created by YES Gallery. Posters will be distributed at the Contemporary Arts Center during the event.

App users have the option to share their task photos live on the built-in Twitter stream #OFFFCincy. In addition to sharing photos, the stream keeps users in the loop on latest festival news and chatter on the festival. The app will also allow users to participate in real-time tasks and games during the OFFF Festival and will send pertinent reminders of events happening throughout the day.

The OFFF Collaboration Project is our simple (if not obvious) metaphor for the OFFF Festival. Many people coming together and sharing to make something bigger. Separate we are but one voice. Together we are louder. Stronger. Better.

Get the OFFF Collaboration Project app: http://offfcincinnati.com/#/mobile-app

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Aspirational Design

October 5th, 2011 by Caitlin Rose

Human beings are unhappy. We are born wanting more.

Chris Heile suggests that marketers are guilty of making empty promises to consumers, ultimately leading them to constantly want more. The AdClub recently hosted the Digital Non-Conference where our very own Chris Heile provided a keynote presentation that was both inspirational and thought provoking. Chris posed the question: Do we really believe everything promised to us in a commercial or advertisement? It made me re-evaluate the relationships I have with brands.

I’ll admit, I am a loyal “girly” magazine reader. I’ll spend $5 on magazines with headlines such as “how to get sexier hair” and “his girlfriend wishlist.” I always want to know the next best thing and how I can get my hands on it. Similarly, I can only assume that men reach to magazines such as Men’s Health to discover how to get “your best body ever” and to “download this—and live longer!” Seems pretty ridiculous, right?

In their new commercials, Toyota suggests that if you’re a middle-aged couple you could instantly have more friends than your teenage son or daughter and a more active, fun lifestyle just by purchasing a Venza.

All of these empty promises made by marketers leave us wanting more. Based on a study by Michael Eysenck, Chris suggests that when we finally have the financial stability to audaciously spend on a Lamborghini, we’re instantly not rich enough and must get rich enough to buy a Maybach. When something good happens to you, like buying that new car, you’ve reached a new threshold and you are now driven to supersede it.

Chris suggests that relationships today between marketers and consumers, are “one night stands,” and that they should be long-term relationships of mutual growth with the thought that they are better together than apart. That’s what we want in our human relationships, right? So why should it be any different than the relationships we develop with the products we buy?

That’s where aspiration comes in. Aspirations are fulfilling. They are tied to values and beliefs. They reflect fundamental truth. They don’t require validation from others.

Exhibit A: Janet Champ’s Nike ads circa 1990.

That is not an empty promise- that is aspiration. Pulling at our heartstrings causing us to develop a life-long, spiritual connection to the brand.

Chris went on to explain the deeply personal connections that aspirational design creates, for example, Apple. What can you not create with an iSomething? Chris showed an entertaining family video that he created with his iPhone, iPad, iMovie- catch my drift? Apple pushes boundaries and provides their loyal consumers with the tools they need to enhance their lives.

Tom’s shoes builds their brand on the promise that they will donate a pair of shoes to kids in need for every pair you buy. How awful am I for not owning a pair? And that’s exactly the point: brands need to build long-lasting promises with their consumers.

A consumer knows when you’re insincere in your efforts. They can see right through your attempt to increase your top and bottom line. Consumers have the tools, now more than ever, to research your brand and everything it stands for. Then they make a decision based on their research. The greatest opportunity brands face is a lack of understanding their consumer. Understand your audience and what you mean to your desired audience. Target those who have the greatest potential for growth and find out what they are trying to achieve in their lives along with what their values are. If you understand your consumers, they will build a long lasting relationship with your brand.

Chris left us with some final thoughts:

1. Don’t simply look at consumers and where they are today. They want you to lead them to the next step and add value to their lives.

2. We have a responsibility. As marketers, we touch and influence many lives, we should impact them.

3. They grow. We grow. Consumers grow because of us, we grow because of them.

“You are not here merely to make a living. You are here in order to enable the world to live more amply, with greater vision, with a finer spirit of hope and achievement. You are here to enrich the world, and you impoverish yourself if you forget the errand.” – Woodrow Wilson

And last but not least, we, as marketing and technology professionals, are doing great work. Continue to help people and push them forward.

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Evolution of the Smartphone

September 8th, 2011 by Adam Daniel

Zack Morris Phone

Earlier this summer The History Channel and Popular Mechanics joined forces and created a list of 101 Gadgets That Changed the World.  Throughout the list there are great examples of innovation like how a lake buoy became the first Weber Grill and how a surgeon created the chainsaw that now contributes to over $350,000,000 in hospital bills a year.  At the top of the list reigns the Mobile/Smartphone.  It seems easy to come to this conclusion in today’s world since mobile apps and marketing are all the rage, but think about the other gadgets that it beat out: radio, television, telephone, dry cell batteries and even the light bulb. Mobile users consist of 75% of the world’s population and the technology only dates back to the 70′s.  It’s amazing how fast and how much impact on the world mobile phones have had in such a small period of time.  Here is a great infographic that traces back through those 40 years with the highlights of evolution of the smartphone.

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PBJ #2 : More Brainstormin’

June 16th, 2011 by Chris Hendrixson

Today we started to narrow down our focus a bit on our yet-unnamed project. More post-it notes and white-board-chicken-scratch. Today we decided that we want to make a product, one that is conjured up out of our collective creative minds as opposed to one for a particular client. So far we are pretty sure we want to make an iPhone app. We are in a debate about whether the app will be more entertainment or more content-delivery focused or (more likely) some combination of both. We are all intrigued by the thought of adding a game layer to the experience, which could come to life in a wide variety of ways.

Some random thoughts from today’s brainstorm:

• Do people REALLY check-in with mobile devices and WHY do they do this?
• Make something cool that we all would use and there is a good chance others will too
• Crowd-source content
• Infuse the experience with “inside jokes” and other funny Cincy stereotypes
• Be upfront and honest about Cincy at all times (don’t sugarcoat!)

Our current mission statement: To show the world that Cincinnati doesn’t suck.

Posted in Design, Technology | 339 Comments »

Brands Break Into Text Messages

April 8th, 2011 by Chris Strong

So I stumbled upon an interesting article the other day about how a new service called GroupMe is providing brands the opportunity to break into group text conversations.

Now, there are a number of group texting apps out there already. These apps allow you to communicate in mass with selected contacts in your phone, thus aggregating a large community conversation into one thread.

What GroupMe is now doing is unique in that the app allows users to set up a ‘Featured Group’ which is then tied to a partner brand. This gives the partner brand the opportunity to basically hack users private texts and send them special brand related information.


(more…)

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3G vs. 4G. Huh? What? Wait?

January 14th, 2011 by Chris Strong

So yesterday I posted an blog entry about the growth in mobile consumer engagement. Specifically the positive results from recent studies around mobile browsing and shopping.

In writing that one of course, the 4G topic came up. It would’ve been hard for it not to….. With 4G ads smacking you in the face everywhere from the major carriers, it’s hard to not be both curious and skeptical. At least if you are me.

So, I did a little investigating and came upon an article on Advertising Age about this very topic. In reading it, I couldn’t help but think about the razor blade ‘wars’ a few years back when it seemed like Gillette and Schick just kept trying to one up each other by adding another blade. I think that this skit from MadTV way back in the early mid 90′s actually did a good job taking a jab at the subject. Say hello to the Mach 20:

Okay, so back to the topic of this post…. So, Verizon and AT&T have been fighting it out for the last few years, with rumbles over coverage areas, dropped calls, network reliability, who’s 3G is faster that whose…. It really did get to the point of annoyance a little while back. Now, it looks like it’s going to start all over again with the 4G topic.

Apparently AT&T just jumped onto the 4G wagon at the CES 2011 show (for our thoughts on that, check out Adam Daniel’s post here), but they are a bit late to the game because Verizon, Sprint and T-Mobile have been at it for what seems like awhile now. The funny thing about 4G though is, there is apparently NO standard for what it means, or is. Yep, you read that right, no standard. So it’s just a term at this point.

The assumption of course is that it means fourth generation mobile internet; implying faster speeds for downloading. The ridiculous thing is that apparently some of the providers claiming 4G are really just using “faster 3G.” So is it really 4G then? Hmm…… Confused? I am.

Now, there are of course a variety of technologies that make up the mobile internet genetic code and I can’t even begin to pretend I know anything about that. But to the average consumer, what does or will that technology actually mean? They just want to know they are getting something better and faster. So that’s what the marketing tells us. But what’s legit and what isn’t is really ambiguous at this point. At least from my perspective.

All this said, the landscape of the 4G, what it is and what it means (and more importantly again, what it will bring to consumers in terms of value in the long run), is most certainly up for debate and speculation at this point. As with all things technology and mobile related, many already are and will be waiting to see how things develop and what comes of the newest mobile provider battle.

I of course, as I’m sure many of you reading this, will be among those waiting and watching.

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Holiday shopping made easier with Amazon iPhone App

December 7th, 2010 by Bao Nguyen

I’ve always loved the Holiday season, and the feeling it brings.  However, I’m a huge slacker when it comes to shopping for gifts.  I usually never make it to the stores to pick up stuff until it’s too late when only Feliz Navidad gift cards are available.  But…now, shopping has been made even easier by the Amazon iPhone App.

Now, when I’m waiting at a restaurant for food, or if I’m bored and wasting time on my phone, and I can take care of my Christmas shopping.   The app has most of the useful features that the website has, and a few more.  To list a few, you can do the following:

  • View recommendations for your profile
  • Get the deals of the day
  • Search products
  • See customer reviews
  • Take a picture of an item for your wish list…somehow, it also makes recommendations on your picture
  • Scan item bar codes to look up an item
  • View items that “Customers who bought this also bought”

The check out process is also really easy and simple, especially if you already have an Amazon.com account with a stored payment method.

This year, my friends and family can thank the Amazon’s Iphone App.  No longer will they receive gag gifts, or creative gifts like a Vodka distilling system that consists of Kamchatka Vodka, and a Brita filter.

Enjoy the screen shots below.

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My Cell Phone Can Save Me Money?

June 3rd, 2010 by Rachel Forgus

alg_foursquareCAUTION: Loyalty cards are going mobile.  Companies such as Foursquare, Loopt Star, and Gowalla have officially turned cell phones into a one-on-one marketing device, simply rewarding you for checking in at places and doing things you already do. These apps allow companies to make current customers more loyal by encouraging frequent visits, while enticing new consumers with deals and savings available on their cell phones.

gowalla

Mobile loyalty cards should be much more effective than physical loyalty cards or other digital campaigns in creating an individual connection with the consumer. Because the consumer does not receive any coupons he or she does not request, a company can create customized couponing based on where and what each person checks in doing.

Loopt_Star_checkin

Although it may take some time for people to get comfortable publicizing their location, coupons and deals at Starbuck’s, Macy’s, American Eagle, Gap, local bars and restaurants, and many more may give them just the shove they need to become believers.

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Cheese or Font?

May 10th, 2010 by Katie Winkler

Out to Launch, a blog I subscribe to, posts a Random iPhone App of the week. This week: Cheese or Font? The game presents the player with a word, say “Tetilla,” and the player is to guess if the word is type of cheese or a type of font. It’s a cheese, by the way.

You can download the app for free at the APP Store, and, lucky for me and all of the other iPhone-less people in the world, you can also play the game online. None the less, it’s a great game for foodies and font-ies (?) alike.

Enjoy :)

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