Calling All Sculptors! Tired of Getting Your Hands Dirty?

November 30th, 2010 by Chris Strong

So, I’m by no means a sculptor. I don’t know the first thing about it or how to do it. (Though I do remember sculpting a box in some 9th grade art class. Didn’t turn out well…)

Regardless, I can appreciate how awesome this new iPad app — Beautiful Modeler — is and the potential impacts it might have on sculpting in general in the 21st Century. Plus, it lets you sculpt without ever having touched the clay, thus your hands stay clean. (Bonus!)

So what is it? Well, Beautiful Modeler is an iPad application that allows you to mold virtual clay on your iPad into whatever model you want. There are apparently no limitations (from what I read in the article about it here) as you can stretch the clay, squeeze it, twist it around, etc. Basically, my take is whatever you can do with real clay, you can do with this. Pretty cool. While you are using your iPad to creating your masterpiece, the model you are creating is displayed on your laptop or desktop computer. This allows you to better see what you’re actually sculpting.

From there, once you finish your model, you can actually print it out, export it as an STL file and fabricated it immediately. There is a video that shows the whole process here:

All this was created by the Karl D.D. Willis. More info on him and his work here.

As the article points out, the potential impacts of this tool are pretty huge. For many, using CAD software for 3-D modeling just isn’t an option. Why? Well, apparently it’s pretty hard to learn and sometimes even harder to actually use. For those designers out there that actually want to use it to produce their own stuff, it seems as if it may be more of a hindrance than a help. I’m no pro on this, so don’t quote me. I’m just passing along what I read and hear.

If sculpting is as easy as this video makes it out to be though, I might just need to take it up. A new generation of Michaelangelos may soon be born.

Posted in Technology | 16 Comments »

The Car of Your Dreams – The 2011 Mediocrity

October 21st, 2010 by Chris Strong

So, Subaru doesn’t really make ‘mediocre‘ cars. Take the WRX for example, it’s pretty loud, pretty flashy and pretty darn fast.

Heck, the picture below just makes it look fast. If it wasn’t, why else would it need that big wing to keep it planted on the ground?

Fast!

Now, Subaru does make sedans and no offense to anyone that drives sedans, but the sedan market does tend to be a bit boring and seems to be getting even duller. Things tend to run together and styles tend to be a bit blah.

Well, Subaru apparently took note of this and recently decided that they’d mess with people a little bit and get some heads scratching via an uber-sneaky viral marketing campaign for a car dubbed the Mediocrity. To give you a better overview than I ever could, check out the video below.

The video had me laughing quite a bit after I stumbled onto it and after checking out the 2011 Mediocrity website I was only laughing that much more.

The car of your dreams

The Mediocrity site is a trip. From the descriptions of colors and interior appointments, to the shopping tools and mission statement, I enjoyed every bit of it and had a good laugh a few times. (I still laugh when I read ‘Inoffensive Steel Exhaust’ on the comparison page). I also love that one of the choices as you build your car is a wicker chair. Why? I don’t know, but wicker isn’t really offensive and that’s a good thing when it comes to mediocrity.

As a viral campaign, many have speculated as to whether it is a success or failure because the site itself and everything else around it points to Subaru from the start (check the redirect in the URL when you go to www.2011Mediocrity.com). I tend to lean towards this being a good campaign and one that obviously wasn’t trying to be super viral. It’s quirky and fun as a campaign and just a good time. As someone who isn’t in the market for a car, it got me to spend some time with the brand (even after I went to the Mediocrity site) and that’s certainly not bad.

Now, if I can just get my wife on board with me getting that WRX STi I’ve always wanted…

Posted in Design | 190 Comments »

One Glass To Rule Them All

October 8th, 2010 by Julie Hill

Utopik designs a glass with a changeable base to adapt from water to wine to champagne to brandy. Lovely! Check out all the variations at gBlog.

Posted in Design | 128 Comments »

Design and its importance when skydiving from outer space

April 29th, 2010 by Chris Strong

Red Bull has been working on a little project we hear, called the Red Bull Stratos Project. What’s it involve you ask? Well, a guy, Felix Baumgartner, will be jumping out of a weather balloon 23 miles above the earth. For any non-science geeks out there, that’s the edge of space. Yep, you read that right.

redbulljump_fall

It’s an important jump because it’ll be the highest free-fall ever, and the hopes are that it’s going to yield lots of data that scientists will use relative to developing advanced life support systems for future pilots, astronauts, and space tourists (yep, you read that right). Tickets go on sale immediately following the jump, I hear.

So, Mr. Baumgartner is going to fall to the earth at speeds of over 760 mph, which means he’ll be breaking the sound barrier. As such, he needs a suit that can handle those kind of numbers. Enter the David Clark Company who are designing the test suit and the real suit for the actual jump. No report on cost, but I think it’s safe to say they cost a lot. The ins and outs of the design on this suit are intense. Sure, it’s got the typical Red Bull branding that comes with an event of this nature, but the true design and development of the suit is just crazy. I.E. Pressurized gas layer. Check out the story for more specs.

redbulljump_suit

It’s unbelievable to imagine a jump like this is going to happen, but really cool to imagine what will come out of it. In addition to the story, you can check out a photo gallery with detailed images of the suit.

Posted in Design, Technology | 181 Comments »

Remote Trouble

January 12th, 2010 by Julie Hill

Analog solutions FTW!

First off, let me clarify that I am not an industrial designer. That being said, DUDES, why do you keep designing remote controls the same old way? Why, as technology progresses, do TV/satellite/stereo/etc remotes by and large remain ridiculously overburdened with cryptically named buttons, half of which I never have occasion to press (literally never), still have shaky back panels that let the AAs fall out, and find designed “improvement” only in the ergonomics of the thing?

Your typical ridiculous remote

We all know that remotes are wonderful things, and there have been neato little advances, like being able to control iTunes with your TiVo remote, but let’s be honest: the whole thing needs to be rethought. Insert obligatory Apple reference here. I’m not sure if it’s encouraging or disheartening that my first searches for rethought remote controls yielded only product concepts from design students (like this one and this one), but at least someone is thinking about it.

It’s not just remote controls; there are so many things that we as designers (of all stripes) just keep rehashing because they’re familiar and have worked reasonably well in the past. Oftentimes with deadlines, budgets and nervous clients, there is no opportunity to step back and really look at the problem the way we should. It’s easier to put a hundred buttons on a remote like the client wanted and be done with it, instead of fighting to rethink the product into something more useful and intuitive. That’s not to say that the wheel must be reinvented with every project, but it seems to me there are plenty of wheels out there that do need complete overhauls (Department of Motor Vehicles, anyone?) and it’s up to us to identify them. And hey, it might even be fun.

Posted in Design, Thinking | 166 Comments »