Which is evolving faster, brands or technology? The not so surprising answer.

September 16th, 2011 by chris.heile@hyperquake.com

Brands have always leaned heavily on technology. One might even say that brands owe their very existence to technology. After all, television, radio and print are what created mass brands in the first place. In the early days, we didn’t need to know how these analog systems worked or how to get the most out of them. Much like the computer you’re reading this on now, it didn’t require a technical degree to use it.

Today, technology is infiltrating every corner of our lives and with it has come an explosion of new interaction points with consumers. Clearly, our understanding of how technology works and how to use it as marketers must evolve. And in a dramatic way.

No longer can we get by without understanding the inner workings of these interrelated systems. We need to know how to customize and manipulate the many diverse parts to best fit our unique consumers and our unique brands. To be successful, we have to think more like programmers and less like users. Traditional media, social media, mobile media, web media, websites, blogs, CRM, SEO, SEM and everything new and exciting lurking around the corner must be mastered and programmed in order to see its true potential. And we haven’t even scratched the surface.

Every technology has a precise purpose and a particular effect. Each touch-point influences and appeals to very different groups of consumers. We now have the ability to program and optimize this vast network of technologies and media in our favor. To test out and prove what truly impacts sales, awareness, loyalty and short and long term growth. To eliminate waste and redundancy and track how every penny we spend drives consumer action.

To succeed in this increasingly complex, technology-laden world, we must be world-class hackers, manipulating data and technology to our own benefit.

Take advantage of this immense power and use it wisely to the peril of your competition.

Make the logo bigger. Seriously.

September 9th, 2011 by Dan Barczak

Under Armour Maryland Pride Video from NewMedia on Vimeo.

I couldn’t help but fall in love with Maryland’s new football ensemble, while flipping through ESPN the other night. I personally love the design. Not because it’s any better than Penn State’s classic old-school cool, or Oregon’s flashy neon from Nike. I love it because it made me stop dead in my tracks and say “what the hell is that?” I love it because it got my attention. It made Maryland football relevant. And it got people talking. That is great design.

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Evolution of the Smartphone

September 8th, 2011 by Adam Daniel

Zack Morris Phone

Earlier this summer The History Channel and Popular Mechanics joined forces and created a list of 101 Gadgets That Changed the World.  Throughout the list there are great examples of innovation like how a lake buoy became the first Weber Grill and how a surgeon created the chainsaw that now contributes to over $350,000,000 in hospital bills a year.  At the top of the list reigns the Mobile/Smartphone.  It seems easy to come to this conclusion in today’s world since mobile apps and marketing are all the rage, but think about the other gadgets that it beat out: radio, television, telephone, dry cell batteries and even the light bulb. Mobile users consist of 75% of the world’s population and the technology only dates back to the 70′s.  It’s amazing how fast and how much impact on the world mobile phones have had in such a small period of time.  Here is a great infographic that traces back through those 40 years with the highlights of evolution of the smartphone.

PBJ #8

July 5th, 2011 by rachel.mason@hyperquake.com

Focusing on our goal of creating an interface to encourage people to explore new places, events and areas of Cincinnati, we began brainstorming user stories. Each of us thought of the possible desires a person might have for using the app and created narratives in the frame of, “As a { role }, I want { feature }, so that { benefit }.” For example, “As an indecisive person I want an app that helps me make decisions, so I can spend less time debating.” We had many great responses. There were differing scenarios across the spectrum, ranging from general to specific. Some user narratives overlapped in content, while others were unique.

To filter the stories, we will bucket the narratives and try to define the features and benefits we’ve suggested. Next we will have to determine which narratives are most relevant to our goals so we can focus our attention as we continue to develop our ideas.

PB&J #7

June 30th, 2011 by Matthew Cole

Today’s meeting took us a few steps back from sketching/mapping out the app to reevaluate who and what the app is for. Some of this reappraisal arose from the weekend’s outings by a few Quakers, who came back with a few jotted notes and ideas about their adventures. In short, we began to see that heading down one path would lead to the creation of more of a “Suggestion” app instead of the “Choose-Your-Own-Adventure” direction that had previously resounded among all of us. To stay on track, we need to remember our core goal:

“Create an interface to the city that encourages people to explore new places, events and areas of Cincinnati.”

With that in mind, our next step is to begin setting up some use-case scenarios from the perspectives of several potential users (e.g. Visitors to Cincy, Bored long-time Residents, New-to-the-town Users and Users taking out family or friends (Entertaining)). These scenarios will serve as guideposts for development, keeping us focused on our users and what they will potentially be doing with the app.

BirdBot Wins a National Silver ADDY!

June 28th, 2011 by LeAnne Wagner

We are excited to announce that BirdBot won a silver ADDY in the Self-Promotion, Mixed Media Campaign category at the 2011 AAF National ADDY competition. With over 60,000 entries the ADDYs are the world’s largest advertising competition. Judges from renowned companies such as Weiden + Kennedy, Crispin Porter + Bogusky, Leo Burnett, BBDO, Digitas and many more had the difficult task of narrowing the entries. At the national level of the three tiered competition, 1,382 entries were received, resulting in 87 gold ADDY awards and 156 silver ADDY awards. Needless to say, we’re pretty excited that our little BirdBot was included in such an elite circle and we’d like to thank everyone that voted for him.

We’d also like to say congrats to the other five Cincinnati area companies, Landor, Openfield Creative, Possible Worldwide, Northlich and Lightborne who received AAF’s coveted Silver awards at the annual national awards ceremony held this year in San Diego, California. This is the largest single award year for Cincinnati winners at the AAF event. Go Cincy!

PBJ #6

June 24th, 2011 by Kate Kovalcin

We made some breakthroughs as far as our process goes. We’ve come to an agreement about the hierarchy of our ideas and now it’s just going through and problem solving along the way. We have a pretty clear vision of how we want it to start and now it’s just making some decisions about filters and questions. We have some really awesome ideas about ways to expand the app, but for now, we’re just excited to be figuring out the basics.

PBJ #5

June 23rd, 2011 by Chris Hendrixson

We have a few good ideas, a couple that are solid gold and a handful that are just crap. The PBJ team is currently working to narrow our focus a little bit and start to move from idea to some early-level sketching/prototyping of aforementioned solid gold ideas. Stay tuned …

FDA Reveals New Graphic Warnings

June 22nd, 2011 by LeAnne Wagner

If you’ve ever traveled abroad and purchased cigarettes, the new FDA issued graphic warning labels may not surprise you much. Yesterday the FDA revealed nine graphic warning labels that will eventually replace the current text based warning labels. By 2013 the new labels will be required to cover at least 50% of every box sold in the US. I’m not a big smoker, but the labels would definitely make me think twice before lighting up. Canada has been using similar graphics since 2000 and survey of smokers conducted in 2001 (one year after the launch of the graphics) revealed some promising results. (The survey was funded by the Institute of Cancer Research of the Canadian Institutes of Health Research, read more.)

  • 90% of Canadian smokers had noticed the new warnings
  • 43% are more concerned about the health effects of smoking because of the warnings
  • 44% said the new warnings increased their motivation to quit smoking, and of those who attempted to quit
  • 38% said the warnings were a motivating factor

Interesting to note is the mix of graphic styles used in the new warnings. It feels like they mashed three different campaigns together to form this eclectic mix. I wonder if this was intentional in hopes to reach the diverse range of smokers or just a poorly executed campaign.




And for your viewing “pleasure” I’ve included a few  graphic warning labels from other countries.

Canada

Brazil

Not sure what country, but man that's scary.

PBJ #4

June 22nd, 2011 by LeAnne Wagner

Today was a Monday, so that plus a few members of the group being out of office didn’t make for the most productive day. We did establish that we needed to focus on one core idea to start building the app around and build from there. The direction that we think has the most promise is a choose your own adventure-like app based on discovering Cincinnati. We think this is the most unique idea of our brainstorming thus far and will be a good base to build on and eventually encompass some of our other grander ideas. An important element in this core app also includes establishing different Cincinnati personas (i.e. east siders, west siders, hipsters, etc) to add a layer of filtering and humor to the whole thing. Our next step is to map out the basic interactions in the app and start paper prototyping as soon as possible.