Evolve, fade away . . . or, lose your way.

November 23rd, 2011 by allison.bradley@hyperquake.com

Evolve, or fade away. This is the opening statement on our company web site and it is the perspective we at Hyperquake keep in mind with every design, strategy and web site deployment.

So what happens when a brand rapidly changes itself or stubbornly stays the same? What happens when a brand doesn’t follow the cues of its consumers or its industry? A brand fades away. And, sadly, a brand risks losing its way.

Why? Healthy brands, like healthy people or relationships, experience evolution. The dictionary definition for evolution is: “gradual development, a pattern formed by a series of movement.”

I’d like to add to that definition by stating for brands, it’s a: “gradual and purposeful development, a noticeable pattern formed by a series of meaningful movements.”

Sometimes those movements happen very fast. Sometimes the pattern takes only a few steps and other times one big leap. Regardless the path, a thread of consistency emerges when you respect the evolution of a brand—you see purpose and can trace the steps of strategic, consumer-centric choices made along the way.

A recent BBC Story “Have Japanese Brands Lost Their Way?”offers the perfect example of how a lack of proper brand evolution can result in losing your way.

The article highlights how Japanese tech companies stubbornly (and somewhat complacently) relied upon previous market dominance to grow their business versus listening to consumers and the ever-changing tech landscape. They failed to evolve and their companies have likewise failed to profit.

  • Panasonic predicted an annual net loss of $5.5 billion.
  • Hitachi reported a 48% drop in quarterly profit.
  • Sony expects a $1 billion loss in the current fiscal year.

A perfect example of this was Sony and its previous market dominance in portable music devices. The Sony Walkman was one of the world’s biggest brands but Sony didn’t evolve within the portable music space properly.  They ran after technology that wasn’t relevant, practical or affordable with their Song MiniDisc player. When Apple released the iPod in 2001, which met consumer needs in a relevant and innovative way, Sony still didn’t properly evolve. Instead they stubbornly held onto its MiniDisc technology till 2007 and didn’t completely sunset the product until earlier this year.

The BBC story is also quick to point out unforeseen circumstances that contributed to these brands’ current circumstances, i.e., the global economic crisis and the Japanese Earthquake and Tsunami.  However, the BBC also notes this problem was one of Japan’s own design. I agree.

When brands “rest on their laurels” they can become stale. When brands are complacent with market leadership, they don’t follow the lead of their consumers or industry. The result—these brands do not evolve; they fade away or lose their way.

I’m not suggesting that Sony will all the sudden fade away or “close its doors” because of their recent choices. However, the BBC story challenges us to evaluate the scenario and ask “Have Japanese Brands Lost Their Way?” And, that is an important lesson in brand evolution and brand leadership for all of us entrusted with being stewards of great brands—global, local or anything in between.

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Hyperquake and OFFF Cincinnati

November 8th, 2011 by Adam Daniel

Those who were able to attend OFFF Cincinnati’s Thursday night kickoff on Oct 27th heard Colin talk about how and why Hyperquake got involved with the Contemporary Arts Center and OFFF. If you would like to read more of Colin’s comments, check out the Cincinnati.com article “OFFF Cincinnati : the back story.” After Colin, I spoke a little about what we did and some of the thought behind it. I’m sure I forgot to mention a few things and maybe some of you weren’t able to attend, so here’s a recap. (more…)

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The Kick OFFF

October 27th, 2011 by Caitlin Rose

Before the kick OFFF tonight, we would like to highlight some of the press OFFF Cincinnati has been getting around town and on Twitter (#offfcincy). There is a great energy around the office today in angst of the reveal of the rest of our hard work for the event. We are very excited to finally experience the app installation, see the reactions of the festival attendees and of course watch the presenters in awe. HQ will be live blogging, tweeting, instagraming, etc. throughout the entire event, so if you’re unable to make it- live vicariously through us!

Media Buzz Highlights:

Our creative director, Dan Barzcak, made his television debut on Sunday morning on the U.S. Bank Business Watch on Local 12 to talk about OFFF coming to Cincinnati and what it means for our creative community.

U.S. Bank Business Watch – 10/23/2011 – OFFF Cincinnati

Evan Wallis’ feature story in Soapbox.

Some of our favorite tweets:

@lisacmaly: WOOO RT @rcayabyab: it’s kick off day for #OFFFCincy! who else is stoked! :)

@mikeranochak: Rain? Who cares. It’s #OFFFcincy day!

@pepsalazar: Geting ready for offf on tour today. #offfcincy @OFFFest starting the day having breakfast @HyperQuake with @leannemwagnerMeet u @CincyCAC

@rcayabyab: i’m pretty stoked it’s #OFFFCincy week! can’t wait for the event AND the after party!

We hope everyone enjoys OFFF Cincinnati tonight & tomorrow and a huge thanks to everyone who brought this amazing festival to Cincy!

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OFFF Collaboration Project app

October 13th, 2011 by LeAnne Wagner

The OFFF Collaboration Project is an experimental art installation that Hyperquake is working on for the OFFF Cincinnati event. It’s pretty simple. We created an iPhone and Android (launching soon) app that sends users photo prompts, or tasks, in the weeks leading up to the OFFF Festival. The task may be as simple as “Find a letter ‘F’” to more interpretive tasks like “Happy”. The images collected by the app will be compiled into large animated murals which will be projected on the walls in the lobby at the Cincinnati Contemporary Arts Center during the OFFF Festival. The murals will be a mix of participant collections, stories and composed pieces. Any app users that complete all the tasks by Friday, October 28th will be rewarded with a limited edition OFFF Cincinnati screen printed poster, created by YES Gallery. Posters will be distributed at the Contemporary Arts Center during the event.

App users have the option to share their task photos live on the built-in Twitter stream #OFFFCincy. In addition to sharing photos, the stream keeps users in the loop on latest festival news and chatter on the festival. The app will also allow users to participate in real-time tasks and games during the OFFF Festival and will send pertinent reminders of events happening throughout the day.

The OFFF Collaboration Project is our simple (if not obvious) metaphor for the OFFF Festival. Many people coming together and sharing to make something bigger. Separate we are but one voice. Together we are louder. Stronger. Better.

Get the OFFF Collaboration Project app: http://offfcincinnati.com/#/mobile-app

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Qwikster: Hurry, make more light shine through (optimism).

September 22nd, 2011 by Dan Barczak

I generally don’t write posts about harsh critique, but after scrolling through my inbox on Sunday and reading a letter from Netflix CEO Reed Hastings (which has since changed to a more polished version on the Netflix blog), I couldn’t resist digging a little deeper. Although an intriguing read, Hastings’ apology has gone over like a lead balloon for many Netflix loyalists. (see the email here.)

The gist: The streaming service will retain the Netflix branding while the DVD-by-mail service will be named Qwikster. Hastings said the split will better serve customers in the long run because each company will be able to better focus on one type of service. Also, Qwikster will maintain the color equity of red with a new logo/brand, and will also include games, which opens up a whole new avenue for the conglomerate. The backlash and the support is staggering, and many are already detailing alternatives.

From a brand perspective, it will be interesting to see how Qwikster develops: what it looks like, how it’s perceived, how well the brand delivers, and what it means for future technologies such as applications and various platforms. If their website is any indication, things will be evolving and changing very rapidly, as everyone’s watching.

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S’all in the details: Instagram 2.0

September 21st, 2011 by Chris Hendrixson

Welp, yesterday Instagram rolled out version 2.0 of its popular (and growing) photo sharing app for the iPhone. Live filters, new filters, higher-resolution photos, etc. You can read more about that stuff here, but I want to focus on a relatively small but important update: the app icon. As a designer I’m often enamored by beautiful app icons, especially on the iPhone’s retina display. They are an important part of a product’s identity and although you have already been “sold” on the app since you’ve downloaded it, the icon is a detail not to be overlooked. It captures the essence of your product in all its square, little, rounded-corner glory. I think the Instagram 2.0 icon is a wonderful update. Just like the app, I liked the icon just fine before. Isn’t that the best kind of update though? Something you already like gets even better. Apple is great at this. The Instagram icon update is subtle and at first glance I couldn’t articulate what was different about it (more shadowing, more contrast, INST to Insta below the color stripes) but I knew it was different somehow. It feels better. Sometimes things don’t need an explanation, it’s just ok that they “feel” better. They certainly did not need to update the icon but I’m glad they did. This very high attention to the minor details is a characteristic of a “great” brand/product and something often overlooked by a “good” one.

(The layout of the Instagram icons above is a nod to one of our favorite and most visited blogs, Brand New.)

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Which is evolving faster, brands or technology? The not so surprising answer.

September 16th, 2011 by chris.heile@hyperquake.com

Brands have always leaned heavily on technology. One might even say that brands owe their very existence to technology. After all, television, radio and print are what created mass brands in the first place. In the early days, we didn’t need to know how these analog systems worked or how to get the most out of them. Much like the computer you’re reading this on now, it didn’t require a technical degree to use it.

Today, technology is infiltrating every corner of our lives and with it has come an explosion of new interaction points with consumers. Clearly, our understanding of how technology works and how to use it as marketers must evolve. And in a dramatic way.

No longer can we get by without understanding the inner workings of these interrelated systems. We need to know how to customize and manipulate the many diverse parts to best fit our unique consumers and our unique brands. To be successful, we have to think more like programmers and less like users. Traditional media, social media, mobile media, web media, websites, blogs, CRM, SEO, SEM and everything new and exciting lurking around the corner must be mastered and programmed in order to see its true potential. And we haven’t even scratched the surface.

Every technology has a precise purpose and a particular effect. Each touch-point influences and appeals to very different groups of consumers. We now have the ability to program and optimize this vast network of technologies and media in our favor. To test out and prove what truly impacts sales, awareness, loyalty and short and long term growth. To eliminate waste and redundancy and track how every penny we spend drives consumer action.

To succeed in this increasingly complex, technology-laden world, we must be world-class hackers, manipulating data and technology to our own benefit.

Take advantage of this immense power and use it wisely to the peril of your competition.

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Evolution of the Smartphone

September 8th, 2011 by Adam Daniel

Zack Morris Phone

Earlier this summer The History Channel and Popular Mechanics joined forces and created a list of 101 Gadgets That Changed the World.  Throughout the list there are great examples of innovation like how a lake buoy became the first Weber Grill and how a surgeon created the chainsaw that now contributes to over $350,000,000 in hospital bills a year.  At the top of the list reigns the Mobile/Smartphone.  It seems easy to come to this conclusion in today’s world since mobile apps and marketing are all the rage, but think about the other gadgets that it beat out: radio, television, telephone, dry cell batteries and even the light bulb. Mobile users consist of 75% of the world’s population and the technology only dates back to the 70′s.  It’s amazing how fast and how much impact on the world mobile phones have had in such a small period of time.  Here is a great infographic that traces back through those 40 years with the highlights of evolution of the smartphone.

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PB&J #7

June 30th, 2011 by matthew.cole@hyperquake.com

Today’s meeting took us a few steps back from sketching/mapping out the app to reevaluate who and what the app is for. Some of this reappraisal arose from the weekend’s outings by a few Quakers, who came back with a few jotted notes and ideas about their adventures. In short, we began to see that heading down one path would lead to the creation of more of a “Suggestion” app instead of the “Choose-Your-Own-Adventure” direction that had previously resounded among all of us. To stay on track, we need to remember our core goal:

“Create an interface to the city that encourages people to explore new places, events and areas of Cincinnati.”

With that in mind, our next step is to begin setting up some use-case scenarios from the perspectives of several potential users (e.g. Visitors to Cincy, Bored long-time Residents, New-to-the-town Users and Users taking out family or friends (Entertaining)). These scenarios will serve as guideposts for development, keeping us focused on our users and what they will potentially be doing with the app.

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PBJ #6

June 24th, 2011 by Kate Kovalcin

We made some breakthroughs as far as our process goes. We’ve come to an agreement about the hierarchy of our ideas and now it’s just going through and problem solving along the way. We have a pretty clear vision of how we want it to start and now it’s just making some decisions about filters and questions. We have some really awesome ideas about ways to expand the app, but for now, we’re just excited to be figuring out the basics.

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